Measuring Success: The First Six Months

BrokenRuler_logo_websiteheader_Oct2015_noshadow

It has been exactly six months since Broken Ruler Games was relaunched and the time has come to look back at those early days to see where things have progressed to date. Yes, exactly six months to the day.

Pay no attention to the date of this post!

Hello again, loyal readers and casual Googlers. This is BRG’s big cheese, Todd Crapper, here once more to review the numbers that have been flying across my screen these past few months. As this latest update in the Measuring Success is arriving a bit behind schedule and there’s still plenty of work ahead on the High Plains Samurai Kickstarter, let’s jump right into the fray, shall we?

Cutting Up The Numbers

Below are the total sales for both OneBookShelf sites (DriveThruRPG, RPGNow, and affiliates), the Open Gaming Store, conventions, and direct sales between September 20, 2016 and March 31, 2017.

Product Total Sold Gross Sales Earnings  
Killshot: The Director’s Cut 20 $86.12 $50.39  
PDF 18     **listed as Silver Best Seller on DriveThruRPG
Hardcover B&W 2     1 print demo ordered from Lightning Source
Hardcover B&W + PDF 0      
         
Killshot: An Assassin’s Journal 5 $0.00 $0.00  
PDF 5      
Softcover B&W 0      
         
Killshot: Direction 0 $0.00 $0.00  
PDF 0      
Softcover B&W 0      
         
Killshot Files #0 22 $2.00 $1.17  
PDF (Free) 22      
         
Killshot Files #1 5 $6.00 $3.64  
PDF 5      
         
Killshot Files #2 6 $17.47 $10.22  
PDF 6      
         
ScreenPlay: The Rehearsal Edition 0 $0.00 $0.00  
PDF (Free) 0      
         
Ironbound 101 $5.83 $3.49  
PWYW 48      
Softcover POD 0     limited to 5 copies only for PbP playtesters!
Blessed and the Damned 53      
         
ScreenPlay 32 $189.20 $129.75  
PDF 23      
Softcover POD 2      
Softcover POD + PDF 4      
CreateSpace / Retail 5     for backers/playtesters/patrons only!
         
Dial M for Monster 18 $68.50 $40.08  
PDF 16      
Softcover POD 2     1x POD proof ordered Sept. 2016
         
High Plains Samurai 911 $0.00 $0.00  
Rehearsal Edition 911      
       
TOTAL 1146 $365.12 $238.74  
         
Killshot Directors Kit (Bundle) 5    

With only one new paid release in this period (Dial M For Monster), these are decent numbers. Considering how ScreenPlay quickly lost steam after a strong release and Dial M (to be blunt) failed to click with classic monster movie fans in October, these are good to see and a positive sign moving forward. Killshot continues to hang on and Ironbound refuses to go down (much like the magick hunters themselves).

This is also the first time I’ve been able to include sales from multiple sources and not just OneBookShelf sites. Broken Ruler Games is now a proud member of the Open Gaming Store, Composed Dream Games Marketplace, the IGDN (providing access to some American conventions with plans to move into retail distribution as well), and we’re also available in at 401 Games in Toronto. A brick-and-mortar store selling physical copies of ScreenPlay! Always brings a tear to my eye. Plus there was a copy sold at BreakoutCon. Oops, there’s another tear.

What really stands out over these past six months is that nice big number next to High Plains Samurai: The Rehearsal Edition. 911 downloads. In one month. Wow! And that number is soon approaching 1,000. Compared to the 645 downloads of ScreenPlay‘s Rehearsal Edition during the initial playtest campaign and during ENnies voting, roughly four months of availability, and that’s a big leap. Clearly the concept connects with people enough to add it to their catalogue; the question becomes whether or not it will be enough to make a healthy portion of them want to help expand this project into something bigger and wilder. Time will soon tell.

Tightening The Focus

dialm_finalcoverThese numbers have brought something to light: open ended products do not sell as well as detailed concepts based on a particular genre. By this, I mean products with a clear direction and theme in mind, such as a game about robot hunters on Mars versus a game about telling a story around a campfire. Killshot is still selling (and selling better than ScreenPlay) after four years and HPS‘ initial downloads prove that case. While Dial M provided a clearer idea of the system than the ScreenPlay core rulebook, it was not unique enough to stand out in the crowd. At this point, the only two products consistently getting clicked are the modern assassination RPG, Killshot, and there appears to be strong interest in Samurai‘s mad mash-up. Perhaps more than the positive signs, it’s the negatives telling me BRG needs to consider a greater focus on more unique concepts than open-ended, “do-it-all” systems.

ScreenPlay and Dial M For Monster are currently financial losses and it looks as if it will be a while before they break even. Those are strong negatives as far as aiming at similar projects in the future. It’s not to say such products will never be on the menu again, just that there will be some smaller budgets attached to them. Much smaller. It will mean smaller page counts but it also means future ScreenPlay treatments are still possible with the rules left up to the core rulebook. Maybe a collection of treatments. If anything, it’s a worthy experiment that will help shape BRG’s future (even if the result was less than hoped).

Getting Ready To Unleash The Samurai

hpslogo_kickstartermay2017

As mentioned above, we’re closing in on the Kickstarter launch of High Plains Samurai and all wheels are spinning in that direction. Seeing such impressive numbers for the free playtest have been incredibly encouraging… but the low number of survey results have skewed that sentiment. To date, there has only been one survey result completed for HPS but there are a couple factors to consider. First, this first quarter of 2017 has been Kickstarter season (one we were originally due to be part of were it not for the scheduling change and I’m very glad HPS wasn’t trying to compete with so many other amazing games during March). There’s been a lot of new stuff coming and going. ScreenPlay‘s playtest was released in October versus HPS‘ in March. Obviously, this time difference is huge and has been noted for future playtests. The downloads suggest HPS definitely appeals to a wide audience; without the feedback, it’s hard to tell if it actually resonates with people.

Another crucial factor is that getting feedback on anything – let alone a playtest – is difficult in the best of times. What I had hoped was a working formula has now been revealed to have been a lucky fluke with ScreenPlay… or maybe it’s more of the audience each game attracted. ScreenPlay definitely struck a chord with the story game crowd, Samurai has appealed to a more traditional RPG audience (or perhaps a hybrid crowd, such as Powered By The Apocalypse fans). Even people who playtest something face-to-face with the creator can be loathe and unable to provide detailed feedback, but I’m happy to report there are some playtests in progress at the time of this post and there should be more to work from going into the Kickstarter campaign. The initial response to this game is still very strong and I should have BIG NEWS for the launch party (to me, at least, because I get to fan gush when the time is right). Stay tuned for that.

All that aside, revisions have been made to the Kickstarter’s goals and stretch goals in light of this shift in playtest results. For starters, I’ve adjusted the goal to a lower $3,000 (Canadian) to fund a “basic” version of the game and by that I mean a 96-page edition containing the complete rules and basic setting material with an appendix for the Black Scorpion storyline and a host of supporting characters from around the One Land. This will at least give me the satisfaction of knowing I can publish HPS in a way that I would still be proud to slap on the BRG label and provide something magical for people to play. At $6,000 (still Canadian), we will produce High Plains Samurai: Black Scorpion’s Revenge, the true version of the game I’ve always intended. At nearly 160 pages, this will contain everything from the “basic” version plus incredibly detailed guidelines for directing/playing HPS and a chapter for each of the six major locations in the One Land. Within each of those chapters, a series of scenarios will provide story beats to help your group play out your version of Black Scorpion’s Revenge, the main storyline that threatens to wipe the One Land from existence. At $10,000… you know what, let’s leave that one for now. Yep, I’m teasing you.

My Money Where My Mouth Is (or Do You Want To See The HPS Kickstarter Budget?)

Due to time constraints and wanting to get this post out the door before the end of April (sheesh!), I’m going to skip the fourth component of this post… for now. Seeing as I’ve been open with my sales figures, it seemed only fair to be as open with my Rehearsal Edition/Kickstarter budget for High Plains Samurai. How much I’ve spent to date to create the version that will exist as of May 30th as far as editing, artwork, marketing, and more. Time permitting, that will happen before the launch. Otherwise, I will make a point to include it during the campaign itself.

Until then, if you have any questions, comments, or random swear words to throw my way, I’m always game to hear from you. Thank you for your support so far as BRG continues moving forward and I hope there’ll be some crazy numbers to show you next time. Like numbers with four digits. Whaaaaa….?!!

A Final Update & A Look To The Future

ScreenPlay_Rehearsal_GoogleForms_banner_v1p5

As the public playtest for ScreenPlay winds to a close, the latest version of the Rehearsal Edition has been posted on our ScreenPlayers Guild G+ community. If this game has kept you up late at night or you’ve been itching to read through and give it a try with your group but don’t know if you’ll be able to do so before January 29th, join the community today. (Version 1.5 of the rules will NOT be provided through DriveThruRPG/RPGNow.)

Now work progresses on taking ScreenPlay to the next level and after careful consideration, we’re turning to the public once more to make its official launch bigger than ever. Yep, we’re crowdfunding it! (Either Kickstarter or Indiegogo are on the table and a final decision has not yet been made.) The response from playtesters has been fantastic and it feels right to try and give this game a fighting chance to rocket out of the gate with more than our original plans. Expectations are to launch the campaign in Spring of this year and we’re working on building up some stretch goals to make the offer even sweeter than ever. If this sounds like your cup of tea (or coffee), stay up to date right here on brokenrulergames.net or through the ScreenPlayers Guild.

Where No ScreenPlay Has Gone Before

IMG_2335
An actual photo of an actual game of ScreenPlay in progress. Every game designer’s dream come true. 

They say, “Be careful what you wish for.” Then again, sometimes you get exactly what you were hoping for in the craziest way possible.

This past Thursday, I had the pleasure of running a ScreenPlay demo in a downtown Ottawa pub for six players, including ENnie Award winner, Jason Pitre (Spark, Posthuman Pathways). This was part of Cardboard Kingdom’s #beersnboardgames night and a big thanks to Kat for helping to set this up.  Rather than walk into this demo with a preconceived treatment or genre in mind, I wanted to see how the game would hold up against any possibility and have the Writers devise the genre, setting, plot, everything. Let the chips (and dice) fall where they may. What I did not count on was an experienced bunch of story gamers who love to let the mayhem fly when the GM doesn’t clip their wings and while it initially sent a wave of panic through my chest, it ended up being the greatest game of ScreenPlay to date.

Here’s what they came up with: a deep space romantic reality show (akin to The Bachelorette) where aliens of all genders attempt to win the affection of Captain Kirk’s preserved head in a glass jar (a la Futurama style). Yep, you read that right. Now the main thing to take from this is “romantic” and this is actually the most definitive element to the story. There was never going to be physical violence (maybe some face slapping) and all conflict rolls were going to be rolled against other lead characters to complicate their aspirations of winning Kirk’s affections and wearing down his Stamina until he could no longer resist one of the competitors. Oh, and those competitors included Kirk’s gorn ex-wife, a pure energy being, a cyborg who thought it was still human, a vulcan going through the full effects of pon farr, a half-Ferengi bartender with a drinking problem, and the Klingon director of this show (titled “Where No Man Has Gone Before”) calling the shots from behind the camera.

Feel free to take a moment and read over that last paragraph again. I’ll wait.

How did it work out? Incredibly well. Aside from the numerous laughs and rounds of applause (especially after the half-Ferengi decided to create a wormhole into a parallel dimension and bring back young Kirk – AKA Chris Pine – as a means of cheating and causing a tie in the competition), the game managed to keep this madness together and flowing. While I’ll admit there were moments when the rules were tossed out the window for the sake of brevity, I’m rather proud that what may be the best attempts to break it only helped make it stronger.

Now if this is your first impression of ScreenPlay, rest assured this is not par for the course. Yet the fact that it is possible and could become the norm for your own group should they wish it to be gives this game a much needed confidence boost. And me too.

(This post was written by The Warden, creator and lead designer of ScreenPlay… actually he is the sole embodiment of Broken Ruler Games working with a team of talented freelancers to create games that break the rules.)

Talkin’ ScreenPlay: An Update From The ScreenPlayers Guild Community

#ScreenPlayRPG_website_image_400x227
Use the #ScreenPlayRPG hashtag to help maintain the hype!

It’s been a couple of weeks since anything for the ScreenPlay playtest has graced this page and it’s not because everything’s gone quiet. Far from the truth, the finishing touches are going into Version 1.4 of The Rehearsal Edition with hopes to release it by early next week to everyone who downloaded this free PDF from DriveThruRPG and RPGNow.

600+ downloads later and we’ve collected a fantastic group of avid playtesters are not only giving this game a run for their money, they’re creating new stories, settings, and genres to play. Playtest surveys are still rolling in with two additional unlocked treatments putting it at over 100 pages. The shining crown of this playtesting is the activity going on in the ScreenPlayers Guild, our online G+ community. Here’s a sample of the most recent discussions and events.

  • Ironbound Play-By-Post: Already into its fourth scene, this rendition of ScreenPlay’s dark fantasy tale of witch hunters features Derya (the scout), Gareth (the blade), Drachen (the archanist), Philip (the shield bearer) and Lyonesse (their new commander). If you’re looking for an idea on what makes this game tick, be sure to check out the Ironbound PbP thread.
  • Necronomicon Stories: Based on an idea created by one of our playtesters, we’re experimenting with a Lovecraftian tale of monstrous terror… in the future! The ball has only begun to bounce on this upcoming story and with only two Writers currently signed up, there could be room for a couple more.
  • EscapeFromTheX_logo_CMYK_preview2Escape From The X: The third treatment recently unlocked from playtest surveys, this sci/fi-horror story takes place in Mystical Throne Entertainment’s Mercenary Breed. The short and sweet of it: mercenaries hired to deliver an alien prisoner to a secret installation find themselves desperately outnumbered when someone mysterious releases every inmate to wreck havoc and spill as much blood as possible. Look for it in Version 1.4 next week!
  • Optional Rules For Building Potentials: With many core mechanics locked down, some optional rules are being considered. Such as building your dice roll’s value based on the number of details you apply in a scene.
  • Kickstarting It Up A Notch: Finally, we’re also looking at Kickstarter to help elevate the finished version of this project. With playtest surveys averaging a score of 4.6 out of 5 and ideas bouncing around for a small product line built using ScreenPlay, all options are on the table right now.

This and more is taking place at the ScreenPlayers Guild. Join us and see what all the fuss is about before the cool kids see what we’re doing and want to make it a crowd.