Some get lucky in the One Land and find a way to live outside of the warlords’ iron grip. Yet even though their day-to-day lives exist outside of the Five Cities and away from the prying eyes of outcasts from the Wastes, they can never truly live free of these dangers. Take the one they call “Lucky Lu,” for instance. He may live outside of Hunan as a retired watchdog of its master, Grandfather, but is not truly free. Deep in the mines that scour the depths of the earth searching for precious minerals and water Grandfather desires so much are Lu’s family and he has been promised they will one day go free. And so Lu runs his small farm and waits for that day.
Until Grandfather arrives with an offer that will change Lu’s life forever.
Broken Ruler Games is pleased to partner with The Gauntlet podcast network and their actual play series, Comic Strip AP, to present a six-part introduction to High Plains Samurai. The first part is available to download now and will be released on a weekly basis leading up to the Kickstarter launch in May 2017. It’s a great opportunity to get a feel for the game’s mechanics, tone, and style, regardless of whether or not you’ve downloaded the free Rehearsal Edition playtest copy or are discovering HPS for the first time. Enjoy!
Openly Gamer Theatre has created something truly incredible that’s a great way to learn what it’s like to play High Plains Samurai. The Golden Box is a combination radio drama/actual play recording for a previous version of HPS (something like Version 0.8 where players would roll against their own Difficulty, which has now been changed to rolling against the target’s Defence). If you’re on the fence about this game or want to hear their version of this Tarantino-esque gathering of bounty hunters all trying to acquire the same artefact in Hunan, click here and let the story begin.
With High Plains Samurai: The Rehearsal Edition only days away from cracking open your hard drive, Broken Ruler Games will be running HPS as well as Ironbound and Killshot at two of Canada’s biggest conventions of the year. There are some spaces remaining (but not many) for Breakout in Toronto and registration launches on Saturday for Cangames so if you’re planning to attend either and want to play any of these games with their creator (that’s me!), do the thing that needs doing to make it happen.
If there’s one guarantee when preparing a Kickstarter launch, it’s that nothing will work out as you planned. Surviving the ups and downs requires a willingness to adapt and adjust as needed.
In light of some recent events, the release dates for both High Plains Samurai: The Rehearsal Edition and the HPS Kickstarter have been modified. See below to learn more about how Chaos has already begun to thwart our well-laid plans by attacking the home of its creator.
Just as the other Elemental Spirits did not give in to their father’s wrath, neither shall we. Therefore, we are announcing revised launch dates.The Rehearsal Editionwill now launch in February 2017 and the Kickstarter has been pushed back until May 2017 to allow additional time and effort to ensure all of you receive the best possible version of the game and its possibilities. But that does not mean you are going to wait. As mentioned in the Facebook post, you can now download a text-only PDF copy of High Plains Samurai’s playtest copy… TODAY!
Everything you need to discover the One Land, its plights and people, and start playing (including a playtest scene titled “To Catch A Train”) is here and ready for you. In the coming week, a complete PDF version with full layout and artwork will be launched to start the public playtest, so stay tuned for that.
What a good question. What exactly is High Plains Samurai (or HPS, as we call it around here)? With a little over a month before the public playtest/preview and four months until the Kickstarter launch, now seems like just as good a time as ever to divulge what makes this game tick. And there are many more questions to answer in the coming weeks.
What genre is High Plains Samurai?
What is the One Land, the Five Cities, and the Wastes?
Who are the people calling them home?
How do you play these characters?
What is qi and how does it give some of these people incredible powers?
What are the Elemental Spirits and how do they interact with the One Land?
Who is this Black Scorpion threatening to destroy the One Land and finish what Chaos started?
Plus so many more. That’s where posts like this will begin to answer those question, tease you of the infinite possibilities, and prepare you to band together to save this world and its people from ultimate destruction.
For those of you new to this site (and Broken Ruler in general), my name is Todd Crapper (yes, that’s right) and I’m the creator of HPS and the figurehead of Broken Ruler Games. With this long gestating project approaching these two major milestones, I want to share with you the process of creating this game, its setting, and what is so magical about this game.
Let’s begin with perhaps the first lesson: What genre is HPS?
The Ultimate Mash-Up
Cutting straight to the chase, HPS isn’t about one or two genres. When it first started four years ago in my kitchen, it was a spin-off based on The Good, The Bad, and The Weird involving a train robbery merging westerns with wild and crazy wire-fu sword fighting. As time went on and as this game grew in potential, it also became apparent publishing this project faced an obvious hurdle: there were already a few western/samurai mash-ups in the RPG community. This one needed something unique to truly stand out in the crowd.
Building up the setting, I started experimenting with additional genres adapted to suit each of the major locations in the place called the One Land. Each of the Five Cities – the major communities fortified within unique geographical locations and home to vast majority of survivors from Chaos’ Wrath, a near apocalyptic event that has scarred the landscape and its people for generations – became its own stand alone setting. Merged into one cohesive whole, there are near endless possibilities for the make-up of any group of heroes (though anti-heroes may be a better word).
What began as a wester/samurai/wire-fu concept has now become a western/samurai/gangster/barbarian/steampunk/post-apocalyptic/superpowered quest of gods fighting over the fate of their homeland. Phew!
Imagine the possibilities. Your group can consist of a young, insulate gangster who rose from poverty to a position of power within one of the gangs from Yung Zhi, enforcing his boss’ orders with a Tommy gun; a bounty hunter and her double-barrelled shotgun who calls the rugged, sandstorm streets of Hunan home; a banished warrior from the snow capped mountains of Khar’tep with nothing but the desire for revenge, his axes, and the ability to turn flesh to stone; a noble warrior from the poisonous jungle surrounding the fortress of Monsoon tasked with discovering a lost tome by her General, blade and armour at the ready to battle anyone who gets in her way; and a genius inventor from the underground city of Rust, who happens to make his way across the One Land riding atop a warmech and its twin machine guns.
This also means going up against some equally versatile and dangerous enemies. Your lead characters will face others who have tapped into their qi powers, wield legendary weapons capable of slicing through stone or summoning a swarm of locusts, and so much more. Like I said, the possibilities are endless.
How The Hell Are You Making All These Genres Work?
If you’ve ever heard of (or better yet, played) ScreenPlay, you have a very good idea of how HPS works. If not, well, it uses story game mechanics allowing a wide range of genres, styles of play, and more. More importantly, the players are the ones driving the story forward with the Director (aka the GM) keeping the plot moving forward and challenging the lead characters in a true improv style game where anything can happen.
By stripping away the mechanics associated with genres, tropes, and other standards of any specific emulation, the rules allow everyone to simply describe their characters as they see fit. Without guidelines or mechanics forcing your hand in how you act and guiding your behaviour using pre-determined reward systems, you can play HPS however you want to play it. Even in whatever storytelling style floats your boat: scripts, novels, anime, the sky’s the limit.
But HPS is not exactly a ScreenPlay product. It applies a few new mechanics specifically designed to maximize your potentials as your story unfolds, such as building your potentials rather than default to its dice value, legendary weapons, teachings… don’t worry, we’ll get there soon. What continues from its predecessor is a free flowing storytelling experience driven by its players to create their own version of a world filled with characters like Grandfather Tom, the Council of Iron, the Desert Sun Gang, Xang the Mother of All Gangsters, and the unstoppable cataclysmic force known as the Black Scorpion.
The Doors Have Begun To Open…
Over the next few months, you’re going to have the opportunity to learn a lot more about HPS and how you can help shape the game that will hit Kickstarter in March 2017. For our next lesson in tapping into your inner qi, we’ll get into that dreaded day when Chaos – the very creator of the universe – took revenge on the One Land to punish his children.
It’s been a month plus change since we last posted anything here and it’s not because of taking some time off. Far from the truth and today’s new updates are proof of the Ruler’s future in 2017.
First, check out the updated (and moved) High Plains Samurai page. As we get ready to launch the Rehearsal Edition of the game at the beginning of next year, we’ve updated the juicy text and included previews of Kieron O’Gorman’s ongoing artwork for the Kickstarter and two pages of layout previews. Speaking of juicy, we’ve updated the logo too.
Second, we’re happy to report ScreenPlay is now available in a black & white softcover and will be working its way to a few small distribution channels. Phone calls and emails are in progress on that front but with access to groups such as the IGDN (Indie Game Developer Network), IPR, and local convention distributor, Ottawa Story Games, we’re hoping to have copies of ScreenPlay in a couple of stores by the start of the new year. Oh, and it’ll be available on Amazon around the world by the start of next week.
If a picture’s worth a thousand words, then a video must be like a million, right? As ScreenPlay moves closer and closer to its Kickstarter launch, The Warden has decided to start a regular series of video journals updating everyone from existing fans to curious onlookers what it’s all about and what to expect.
In this first entry, learn what makes ScreenPlay unique, how Ironbound will introduce everyone to how it works, and the Kickstarter campaign’s goal.