Measuring Success in 2018

Ah, isn’t this how we all imagine RPG publishing?

Hello again, Broken Ones. What’s this? Two new posts in a single week. Since we’re not launching anything new this month, you might be wondering what kind of madness this is. Fear not, for this is but another chapter in my ongoing tradition of sharing our sales results for the year. Why? To help those who are also trying to break into the industry or simply want to feel better (or worse?) about their own results.

For those of you interested in the inner workings of indie RPG publishing, it’s time for another instalment of Measuring Success, my ongoing financial presentations for Broken Ruler Games. Rather than go quarterly or bi-annually, I’ve decided to keep things simple and go with annual presentations for the near future due to my very busy workload. And because of that very busy workload and in the interest of expanding on the meaning behind the numbers, I’ve decided to forego most of the writing for this year’s presentation and instead record my take on 2018’s results.

So here goes. Below are the Broken Ruler Games sales results for 2018, including quantities sold by product type, gross and net sales.

PRODUCTSALESGROSS $NET $
Killshot: The Director’s Cut40$223.39$138.26
PDF39$203.40$132.21
Hardcover B&W0$0.00$0.00
Hardcover B&W + PDF1$19.99$6.05




Killshot: An Assassin’s Journal9$0.00$0.00
PDF9$0.00$0.00
Softcover B&W0$0.00$0.00




Killshot: Direction1$5.00$3.25
PDF1$5.00$3.25
Softcover B&W0





Killshot Files #036$3.95$2.57
PDF36$3.95$2.57




Killshot Files #112$22.91$14.89
PDF12$22.91$14.89




Killshot Files #211$36.27$23.58
PDF11$36.27$23.58




Ironbound138$1.40$0.91
PDF (PWYW)65$1.40$0.91
Blessed and the Damned73$0.00$0.00




ScreenPlay643$138.84$77.06
PDF639$103.60$67.34
Softcover POD4$35.24$9.72




Dial M for Monster626$21.90$14.24
PDF626$21.90$14.24
Softcover POD0





Fragments619$57.00$37.05
Duel (PDF)619$0.00$0.00
By The General’s Hand (PDF)38$57.00$37.05




High Plains Samurai: Legends1800$91.50$22.56
PDF1793$0.00$0.00
Softcover B&W4$39.41$10.33
Softcover CMYK3$52.09$12.23




High Plains Samurai RPG34$435.00$273.29
PDF31$330.00$214.50
Softcover B&W3$105.00$58.79




TOTAL3980$1,073.43$631.24




Killshot Directors Kit (Bundle)9

The Ultimate ScreenPlay Bundle 9

IPR Sales$276.01
IGDN Convention Sales$315.85
TOTAL$591.86
ALL SALES COMBINED 2018$1,223.10

It’s important to note we participated in two charity bundles this year (the Puerto Rico Charity Bundle and ConTessa), which skews the sales to dollars ratio as we obviously didn’t actually make any money off those products.

And here is BRG’s overall results since I launched this company in 2012 with the past three years provided in detail. The total includes everything since day one.

PRODUCT2015-162016-172018TOTAL
Killshot: The Director’s Cut$140.08$75.42$138.26$1,688.43
Killshot: An Assassin’s Journal$5.95$0.00$0.00$22.64
Killshot: Direction$4.18$0.00$3.25$20.43
Killshot Files #0$3.98$2.90$2.97$9.85
Killshot Files #1$11.67$4.81$14.89$112.85
Killshot Files #2$33.47$12.27$23.58$130.21
ScreenPlay: The Rehearsal Edition$0.00$0.00$0.00$0.00
Ironbound$37.72$5.25$0.91$43.88
ScreenPlay$260.01$111.44$77.06$448.51
Dial M for Monster$0.00$40.08$14.24$54.32
High Plains Samurai$0.00$0.00$295.85$295.85
Fragments$0.00$0.00$37.05$37.05
Killshot Directors Kit (Bundle)



TOTAL$497.06$252.17$608.06$2,864.02

Those annual totals have been divided up to showcase how they accounted for the overall percentage of BRG’s product lines and total earnings. For example, the total sales for Killshot equaled 8.19% of its overall earnings since the product was launched.

PRODUCT2015-162016-172018
Killshot 8.30%4.47%8.19%
ScreenPlay57.97%24.85%17.18%
Ironbound85.96%11.96%2.07%
Dial M for Monster
73.78%26.22%
High Plains Samurai

100.00%
Fragments

100.00%
TOTAL17.36%8.80%21.23%

Now for the analysis paralysis and this is where I’m going to save all of us the trouble of reading through my various thoughts on these numbers and record them for you. Feel free to scroll along as you listen (I tried to keep myself to a reasonable duration) and ask any questions you may have in the comments below.

Measuring Success: The First Quarter of 2018

What the…?!! We’re already one quarter of the way through 2018? Wow, that was fast. Which means it’s time for the quarterly update on BRG sales for the first 25% of the year.

Let’s start by offering up the actual sales numbers, with 99% of them coming from OneBookShelf sites (DriveThruRPG and RPGNow) and the rest from BreakoutCon this past month.

Product Total Sold Gross Sales Earnings
Killshot: The Director’s Cut 8 $20.90 $13.59
PDF 8    
Hardcover B&W 0    
Hardcover B&W + PDF 0    
Killshot: An Assassin’s Journal 2 $0.00 $0.00
PDF 2    
Softcover B&W 0    
Killshot: Direction 0 $0.00 $0.00
PDF 0    
Softcover B&W 0    
Killshot Files #0 11 $0.00 $0.00
PDF (Free) 11    
Killshot Files #1 4 $5.96 $3.87
PDF 4    
Killshot Files #2 3 $6.82 $4.43
PDF 3    
Ironbound 38 $1.40 $0.91
PWYW 17    
Blessed and the Damned 21    
ScreenPlay 4 $56.52 $47.31
PDF 3    
Softcover POD 3    
Softcover POD + PDF 0    
Dial M for Monster 1 $0.00 $0.00
PDF 1    
Softcover POD 0    
Fragments 402 $0.00 $0.00
Duel (PDF) 402    
High Plains Samurai: Legends 472 $90.00 $62.55
PDF 470    
Softcover B&W + PDF 3    
Softcover CMYK + PDF 1    
TOTAL 952 $181.60 $132.66
Killshot Directors Kit (Bundle) 2  

Launching T-Shirts Into The Crowd…

HPS_Legends_cover_web_850x1200_Jan2018There’s a vast difference between the total number of sales and the money we earned as a result of those downloads. It’s a difference I expected for one reason: freebies. There were two new releases launched this quarter, HPS Legends and Duel. Both of them are free PDFs (with Legends available in paid softcover copies through a variety of sites). While Duel was always intended to be a free PDF (it’s only 8 pages long), there was some internal debate on Legends‘ price. The deciding factor was building an audience. Because BRG used to be part of the Mystical Throne Entertainment family, those sales were part of MTE’s data and were not guaranteed to port over to ours. As a result, the decision was made to make Legends free to help build up an audience for BRG (as well as HPS) and because it was created as a kind of stretch goal from the Kickstarter. That’s why this section is called “Launching T-shirts…” because that’s exactly what this first quarter was all about. Just without the t-shirts. Or the canons that killed Ned Flanders’ wife.

The numbers for both new products are very encouraging as both earned over 400 downloads a piece, primarily in the month of March. There were even a couple of softcover sales for Legends online. As both products were the central focus of this first quarter, mission accomplished. The true measurement of their success will reveal itself by next quarter.

Screenshot 2018-03-20 07.25.11

Speaking of free stuff, this quarter also saw the release of the official High Plains Samurai website (highplainssamurai.com). Beyond your typical setting-based website with basic rules, setting overview, and purchase links, the site features a weekly blog post called the Atlas of the One Land. If you haven’t checked it out yet, have a peak and learn about new locations, characters, even gargantuan monsters that wander across the Wastes. Data on the first two weeks of operation have been right on cue. To quote the Gauntlet podcast, this site is giving me life right now.

Add on the few sales for our older products, especially Killshot, and these numbers were very much what I was expecting. Q2 will be light with the launch of our second Fragments mini-game, By The General’s Hand, before the latter half of 2018 brings the full glory of HPS to the masses. Expect something about it on the site soon or you can learn more by signing up for the Broken Newsletter to the right side of this page (or on the bottom if you’re on a mobile). So, if you’ll excuse me, I’ve got a core rulebook to finish.

Measuring Success: Q4 2017 + The Year That Was

Greetings once again, oh curious one. The end of another quarter means it’s time for another instalment of How Much Money Did We Make? Also known as Measuring Success. And yes, this one comes at the end of a quarter. Right on time and there’s a reason for that which I’ll dive into momentarily.

Below are the numbers of products moved and gross sales amount for both the last quarter of 2017 (October to December) along with the overall numbers for 2017. This is the first year I’ve collected a calendar year’s sales, not just a fiscal year (as mine runs from September to August). There’s a few new things I’m trying out with my accounting and this is one of them. These numbers include sales from DriveThruRPG/RPGNow, convention & direct sales (including to groups such as Ottawa Story Games and GenCon), Indie Press Revolution, and the Open Gaming Store.

Product Q4 Sales Q4 Gross 2017 Sales 2017 Gross
Killshot: The Director’s Cut 5 $18.30 34 $162.20
PDF 5   31  
Hardcover B&W 0   2  
Hardcover B&W + PDF 0   1  
Killshot: An Assassin’s Journal 0 $0.00 9 $0.00
PDF 0   9  
Softcover B&W 0   0  
Killshot: Direction 0 $0.00 0 $0.00
PDF 0   0  
Softcover B&W 0   0  
Killshot Files #0 8 $0.00 34 $4.95
PDF (Free) 8   34  
Killshot Files #1 0 $0.00 9 $12.00
PDF 0   9  
Killshot Files #2 0 $0.00 10 $27.97
PDF 0   10  
Ironbound 35 $1.50 290 $10.34
PWYW 15   120  
Blessed and the Damned 20   170  
ScreenPlay 720 $53.28 761 $243.73
PDF 718   755  
Softcover POD 0   2  
Softcover POD + PDF 2   4  
Dial M for Monster 3 $18.44 21 $86.94
PDF 2   18  
Softcover POD 1   3  
         
TOTAL 774 $91.52 1199 $548.13
         
Killshot Directors Kit (Bundle) 0   9

As stated in the last instalment of this series, 2017 was a lean year because so much effort was put into getting ready for this year (ahem, High Plains Samurai). There was also our donation of ScreenPlay‘s PDF into the Puerto Rico Hurricane Relief Bundle that has skewed some of the numbers (I’m a sucker for placing products into charity bundles once they’ve been out in distribution for a year). This amount is very acceptable because it’s enough to keep paying the bills, which are quite reasonable this time of year. Plus, these numbers do not include the Kickstarter funds raised in May-June 2017.

The last quarter of 2017 was… disappointing. It is possible the Bundle took out a lot of thunder for other sales, but I’ve spoken to a couple other publishers who have noticed a similar result in their Q4 sales. Even the uber massive Christmas sales were meh. To me, it’s a sign that new releases are in order as the pressure in this pipe is starting to fizzle out. This means there isn’t much more to cover with regards to sales and 2017 products that hasn’t been discussed already, so let’s move on.

A Few Extra Hours In The Day

HPS_Legends_cover_Dec2017_preview1Yes, the reason why I was able to actually produce quarterly results this time. BRG keeps me very busy and when combined with having a regular daytime job and some freelance work in between, my time is tightly managed to maintain my production schedule. If one of those things were to suddenly fade away, more time becomes available. And that’s exactly what happened.

As of the end of 2017, I am currently working full-time from home on BRG and my freelance graphic design. Doing so has allowed me to take the time to get things right and get back on track with HPS production after the expansion of High Plains Samurai: Legends, playtesting, and more. Along with some additional mini-games in the works (see Duel for a sample of our first product in the upcoming Fragments line). While the numbers you see above certainly do not come close to providing a solid income, this new year is going to be a game changer. Combine that with my freelance work and there’s only one way to find out, right?

Sign up for the Broken Newsletter & get a free PDF of Dial M For Monster.We’re already moving forward with this expanded workflow, as shown by last year’s announcement of HPS Legends and Duel. Plus with more surprises along the way, we’ve set up a monthly newsletter to help our fans keep track of what’s going on. (Psst, you’ll receive a free PDF copy of Dial M For Monster if you do. Just sayin’.) These are exciting and terrifying times. We’ll see how it all pans out in three months’ time.

Measuring Success: The First Year In Review

BrokenRuler_logo_websiteheader_Oct2015_noshadow

There are differences between levels of success and they’re based on the goals we lay down. Yet no matter how you look at it, we all view success as a means of moving forward and upwards. There’s a momentum behind it and when you get a lot of it behind you, even in small doses, things can really move in directions you never imagined. That’s the mantra I live by when it comes to anything I do. I start small and I let it grow and don’t look back until I can see things have really progressed in ways I had not expected and yet always hoped for.

I guess that’s a long way to say… Welcome to another edition of our Measuring Success series! Where I figuratively pull back the curtain to reveal nothing more than a lone man frantically pushing a lot of buttons in the hopes of creating something magical. And that would be me, Todd Crapper, the publisher of Broken Ruler Games and Pusher Of All Buttons. Not only is it time for an update on this bi-annual sales report for all curious onlookers and fellow independent publishers, it’s also a review of BRG’ first year as a registered business. If you’ve never read any of the previous installments in this series, you can find them all here. Basically, I open up the books and spill the beans on how well my business is doing.

Right off the bat, let’s begin with the good news. We made money! The majority of that stems from the High Plains Samurai Kickstarter, which means that profit is going to be very short lived. But still… we made money! If I take away the Kickstarter funds, we are working in the red but that is very much expected with numerous projects and partnerships in the works, memberships fees, printing costs, and more. There have also been some valuable lessons learned – some of them troubling, others eye opening. As you’ll see below, we’ve also started moving into some exiting new directions for 2018. Put on your goggles, folks, because it’s time to dive into the deep end of the pool.

cropped-worlds_fullres.png

What Did We Sell?

Every one of these posts starts off with a big giant spreadsheet containing sales from multiple sources – DriveThruRPG, RPGNow, CreateSpace/Amazon, the Open Gaming Store, Epimas, and others. Below is the complete sales data from September 2016 to August 2017.

Product

OBS Sales (DriveThruRPG/ RPGNow)

Open Gaming Store Sales

Convention/ Direct Sales

Total
Sales

Total Gross

Killshot: The Director’s Cut

83

11

94

$143.90

PDF

26

26

Hardcover

2

2

Hardcover + PDF

1

1

Killshot: An Assassin’s Journal

9

9

Killshot Files #0

26

11

37

Killshot Files #1

9

9

$12.00

Killshot Files #2

10

10

$27.97

ScreenPlay

314

20

16

350

$450.45

PDF

37

2

39

Softcover

2

16

18

Softcover + PDF

4

4

Ironbound

105

18

105

$8.84

The Blessed and the Damned

150

150

Dial M For Monster

16

16

$68.50

TOTAL

397

31

16

444

$711.66

dialm_finalcoverOverall, sales were down 44% compared to the previous year (and before I registered BRG as a business). The main reason is a lack of new products during this first year. Aside from Dial M For Monster, which bombed, all of my focus this past year was spent preparing the HPS Kickstarter, engaging with distribution channels and connecting with publishing organizations. All things considered, it’s not a harsh drop and is quite acceptable when you consider this crowded RPG market (particularly on DriveThruRPG). These numbers do not include either of the free playtests for ScreenPlay and High Plains Samurai, which helped keep BRG active and increased the size of our audience. These playtests combined were downloaded 1,640 times since 2016 – an impressive amount that helped us raise $6,411 on Kickstarter this year.

What these numbers provide is a benchmark for 2017-18, one I’m quite hopeful can be jumped over and left in the dust when the High Plains Samurai Roleplaying Game is released in Fall 2018. If I play my cards right, there will also be some early momentum from Summer convention sales and will also be available through North American distribution with Indie Press Revolution (they’ve already requested a restock of 20 copies of ScreenPlay, in fact). While the past couple of months have been off to a slow start, my eyes are looking towards March 2018 for the numbers to make a running charge at that benchmark.

Otherwise, there hasn’t been any significant change in sales since the previous MS post. If you’re interested to read a summary on the first six months’ sales, click here.

HPS-Kickstarter_BalladPreview

What Did I Learn?

If there’s one area that has been the biggest eye-opener, it’s been bookkeeping. Detailing every single transaction, noting it across different reports, multiple currencies, transfers, and all the financial data needed to run a business has changed significantly in our second year. With new opportunities now available to BRG products, including access to distribution through IPR, there’s going to be more to track and I need to keep everything organized in a way that will make sense 365 days of the year.

Balancing the demands of running your own business with the need to create new material has also been challenging with a few adjustments made along the way. This has also lead to a better approach on dedicating time for project management, scheduling and budgeting to get ahead of the train rather than racing after it. There has been more time placed on setting up new opportunities for BRG to pave the way for a larger release with High Plains Samurai than anything else I’ve ever done. While not a conscious goal, there is a chance HPS‘ core rulebook could premiere at Gen Con 2018! An opportunity too good to miss. With these matters handled during the first year of operation, I can now get back to the creative side of the business before stepping back into the marketing and publishing sides. Different hats, as they say.

I’ve also discovered that it is possible to go with only 5 hours sleep for two weeks straight but it’s not going to feel good by the end.

One of those nice and unexpected (yet secretly hoped for) benefits of this past year has been the contacts and support from other indie RPG publishers, particularly with the members of the IGDN. They were incredibly helpful filling in the gaps and tightening up the presentation for the Kickstarter and I’ve been able to work with industry figureheads such as Mark Diaz Truman, Sarah Richardson, Emily Care Boss, and others on the Metatopia Scholarship program. It’s given me a couple of geek-out moments, for sure, but the most important benefit has been that sense of inclusion. Of community and knowing there are others who are just as mad dog crazy as I am about doing this. It’s also offered up a lot to think about when it comes to marketing and communicating with my customers, from setting up a subscription newsletter, to Patreon, and other things that would need a post unto themselves. All told, being part of the IGDN started to teach me how I can responsibly grow BRG.

young-boy-banker-with-money

I also had a blast going on some of my favourite podcasts, including Misdirected Mark and The Gauntlet. Plus there were the personal connections made by attending Breakout in March and shaking hands with fantastic publishers and game designers like Fraser Simons, and Hamish Cameron. Knowing there are people out there you could be trapped on a deserted island with and talk about game design uninterrupted…? Priceless.

Going back to the benchmark mentioned above, this year’s sales were more than enough to handle expenses, printing and shipping costs, convention attendance, travel, and others. One of the advantages of working almost completely online is the savings; it’s quite possible to make a lot of business arrangements without leaving your chair. This means as long as I can at least pull in these kinds of numbers year-to-year, the business can continue to stay afloat. And that requires a continuous release schedule, something my editor, Vince Harper, brought up during one of our earlier production meetings.

Hmm, perhaps now would be a good time to get to the fun question…

What’s In Store For 2018?

So glad you asked! Thanks to the 273 honorable backers who helped make this happen, we’ll be rolling out the High Plains Samurai Roleplaying Game in two phases.

  • breakout2018-logo_324x179In March 2018, you can try out High Plains Samurai: Legends as a free download. Legends provides players with everything they need to play out one-shots in the One Land, perfect for convention play and to test out your wire-fu storytelling skills. Will include pre-generated characters, character & scene notes and three storylines. A print-on-demand (POD) version will also be available for a reasonable price (currently in the $10-$15 range based on final page count). We’re on target to premiere Legends at Breakout 2018 in Toronto, Canada and my plan is to have softcover copies available there as well.

  • Then in the Fall of 2018, the High Plains Samurai Roleplaying Game core rulebook will reveal everything you need to begin magnificent and dangerous tales from the One Land. Complete with character creation, advice for Writers and Directors, detailed introductions to the Five Cities and the Wastes, and more. This core guide to the game will be sold in PDF, POD, and softcover (prices yet to be determined) on all OneBookShelf sites, Amazon, and at major conventions and (hopefully) local gaming stores across North America (but I’ll settle with a handful… for now).

Plans are also underway for a dedicated High Plains Samurai website, publishing Fraser Ronald’s origin story of Black Scorpion, moving forward with the Atlas of the One Land project, I’m currently plotting out some ideas for a series of mini-games, and the wheels are spinning on a Black Scorpion’s Revenge Kickstarter late next year or early 2019. There will be more to come about these projects… soon. Stay tuned.

In Conclusion…

I’m quite pleased with this first year. Capped off with the success of the Kickstarter and the knowledge gained during the first 365 days of official operation, I’m really looking forward to applying these to the next 365 days. Don’t get me wrong, I’m hyperventilating deep down inside but optimistically hyperventilating. If such a thing exists. All in all, I’m very happy with this first year.

If you have any questions or comments on what you’ve seen here, I’d be happy to follow up with more information or compare notes to help fill in a few more gaps in the indie market.