Where No ScreenPlay Has Gone Before

IMG_2335
An actual photo of an actual game of ScreenPlay in progress. Every game designer’s dream come true. 

They say, “Be careful what you wish for.” Then again, sometimes you get exactly what you were hoping for in the craziest way possible.

This past Thursday, I had the pleasure of running a ScreenPlay demo in a downtown Ottawa pub for six players, including ENnie Award winner, Jason Pitre (Spark, Posthuman Pathways). This was part of Cardboard Kingdom’s #beersnboardgames night and a big thanks to Kat for helping to set this up.  Rather than walk into this demo with a preconceived treatment or genre in mind, I wanted to see how the game would hold up against any possibility and have the Writers devise the genre, setting, plot, everything. Let the chips (and dice) fall where they may. What I did not count on was an experienced bunch of story gamers who love to let the mayhem fly when the GM doesn’t clip their wings and while it initially sent a wave of panic through my chest, it ended up being the greatest game of ScreenPlay to date.

Here’s what they came up with: a deep space romantic reality show (akin to The Bachelorette) where aliens of all genders attempt to win the affection of Captain Kirk’s preserved head in a glass jar (a la Futurama style). Yep, you read that right. Now the main thing to take from this is “romantic” and this is actually the most definitive element to the story. There was never going to be physical violence (maybe some face slapping) and all conflict rolls were going to be rolled against other lead characters to complicate their aspirations of winning Kirk’s affections and wearing down his Stamina until he could no longer resist one of the competitors. Oh, and those competitors included Kirk’s gorn ex-wife, a pure energy being, a cyborg who thought it was still human, a vulcan going through the full effects of pon farr, a half-Ferengi bartender with a drinking problem, and the Klingon director of this show (titled “Where No Man Has Gone Before”) calling the shots from behind the camera.

Feel free to take a moment and read over that last paragraph again. I’ll wait.

How did it work out? Incredibly well. Aside from the numerous laughs and rounds of applause (especially after the half-Ferengi decided to create a wormhole into a parallel dimension and bring back young Kirk – AKA Chris Pine – as a means of cheating and causing a tie in the competition), the game managed to keep this madness together and flowing. While I’ll admit there were moments when the rules were tossed out the window for the sake of brevity, I’m rather proud that what may be the best attempts to break it only helped make it stronger.

Now if this is your first impression of ScreenPlay, rest assured this is not par for the course. Yet the fact that it is possible and could become the norm for your own group should they wish it to be gives this game a much needed confidence boost. And me too.

(This post was written by The Warden, creator and lead designer of ScreenPlay… actually he is the sole embodiment of Broken Ruler Games working with a team of talented freelancers to create games that break the rules.)

Talkin’ ScreenPlay: An Update From The ScreenPlayers Guild Community

#ScreenPlayRPG_website_image_400x227
Use the #ScreenPlayRPG hashtag to help maintain the hype!

It’s been a couple of weeks since anything for the ScreenPlay playtest has graced this page and it’s not because everything’s gone quiet. Far from the truth, the finishing touches are going into Version 1.4 of The Rehearsal Edition with hopes to release it by early next week to everyone who downloaded this free PDF from DriveThruRPG and RPGNow.

600+ downloads later and we’ve collected a fantastic group of avid playtesters are not only giving this game a run for their money, they’re creating new stories, settings, and genres to play. Playtest surveys are still rolling in with two additional unlocked treatments putting it at over 100 pages. The shining crown of this playtesting is the activity going on in the ScreenPlayers Guild, our online G+ community. Here’s a sample of the most recent discussions and events.

  • Ironbound Play-By-Post: Already into its fourth scene, this rendition of ScreenPlay’s dark fantasy tale of witch hunters features Derya (the scout), Gareth (the blade), Drachen (the archanist), Philip (the shield bearer) and Lyonesse (their new commander). If you’re looking for an idea on what makes this game tick, be sure to check out the Ironbound PbP thread.
  • Necronomicon Stories: Based on an idea created by one of our playtesters, we’re experimenting with a Lovecraftian tale of monstrous terror… in the future! The ball has only begun to bounce on this upcoming story and with only two Writers currently signed up, there could be room for a couple more.
  • EscapeFromTheX_logo_CMYK_preview2Escape From The X: The third treatment recently unlocked from playtest surveys, this sci/fi-horror story takes place in Mystical Throne Entertainment’s Mercenary Breed. The short and sweet of it: mercenaries hired to deliver an alien prisoner to a secret installation find themselves desperately outnumbered when someone mysterious releases every inmate to wreck havoc and spill as much blood as possible. Look for it in Version 1.4 next week!
  • Optional Rules For Building Potentials: With many core mechanics locked down, some optional rules are being considered. Such as building your dice roll’s value based on the number of details you apply in a scene.
  • Kickstarting It Up A Notch: Finally, we’re also looking at Kickstarter to help elevate the finished version of this project. With playtest surveys averaging a score of 4.6 out of 5 and ideas bouncing around for a small product line built using ScreenPlay, all options are on the table right now.

This and more is taking place at the ScreenPlayers Guild. Join us and see what all the fuss is about before the cool kids see what we’re doing and want to make it a crowd.

ScreenPlay: The Rehearsal Edition Launches October 20th

ScreenPlay: The Rehearsal Edition launches October 20, 2015.
ScreenPlay: The Rehearsal Edition launches October 20, 2015.

After nearly two years of extensive building, de-construction, over-gluing, head-banging, and soul searching, the story of ScreenPlay is about to take its next step. And YOU can help make it even better.

On October 20th of this very year (2015, for the time capsule), Broken Ruler Games will release the absolutely free Rehearsal Edition of ScreenPlay – AKA the playtest edition. Resting at over 65 pages of everything you’ll need to play this storytelling RPG, the Rehearsal Edition will also reward those who help strengthen this game through their feedback. Details are still being hammered out, but what we can tell you is that this playtest edition of ScreenPlay will work very much like a Kickstarter except that instead of unlocking rewards based on how much money you contribute, you’ll earn rewards based on the amount and quality of feedback you provide.

In Version 1.1 of this edition, you’ll find…

  • Complete rules for telling your stories as a Writer (player) or a Director (GM), provided in alphabetical order for easy reference
  • Helpful guidelines for directing stories in ScreenPlay
  • Ironbound, a dark fantasy treatment (AKA adventure) for immediate use and a great introduction to the game

With eight weeks from now until the Rehearsal Edition launches, we’re going to be flooding this site with previews and behind-the-scenes analysis of how this game came to be. Stay tuned to this site or make it easy on yourself and follow us on Facebook, Twitter, or Google+ and get ready to tell your story like never before.

Measuring Success: A Breakdown of the First Half of 2015

Every now and then, you’ll find an indie publisher posting their sales data (money and all) direct on their website for all to see. The biggest one of them all would be Evil Hat Productions, currently the mecca for all indie publishers looking to make it big. Those with business degrees would wonder why someone who do such a thing and give away any potential secrets to their success or reveal how poorly they’re doing in the market, but that’s the thing about indie publishing: we all ride on everyone’s success. Besides, the motto around here is “breaking all the rules,” so it’s not like we’re about to do what’s proper.

As the Big Cheese around here, I’ve been meaning to get around to posting these at the start of every quarter (April, July, October, and January) since our merger with Mystical Throne Entertainment. It’s just never panned out that way… until today. So when I say these are the figures Broken Ruler Games produced in the first half of the year, there should be a clarification that these results are actually what’s gone down since the merger back in late November of 2014. In essence, this is how things have fared with BRG since we started bunking with MTE. A fair warning that I will not provide any $ with these totals as anyone can figure those out if someone was really set on it and as BRG is in a partnership, such figures were deemed irrelevant and improper for this post.

Let’s Start From The Top, Shall We?

First off, the total figures from November 23, 2014 to the end of June 2015. Plain and simple, a total of 2642 purchases – downloads, freebies, and POD sales –  took place (not including bundles, of which there were 26). Of those, 1933 were made available at no profit to us whatsoever for a charity bundle back in April of this year and 541 came from the recently exhilarating Bundle of Holding last month. Here’s a breakdown of exactly what was purchased, regardless of source.

Killshot: The Director’s Cut
Total Sales – 578
(576 PDF, 2 print on demand)

Killshot: An Assassin’s Journal
Total Sales – 1955 (includes the 1933 for the charity bundle)
(1954 PDF, 1 print on demand)

Killshot: Direction
Total Sales – 0

Killshot Files #0: Redemption
Total Sales – 47 (all PDF)

Killshot Files #1
Total Sales – 31 (all PDF)

KIllshot Files #2
Total Sales – 31 (all PDF)

Before vs. After Partnership

As noted above, BRG formed a development partnership with Mystical Throne late last year, thereby allowing myself to move away from the day-to-day requirements of publishing and carry on with game design and project development. Not a day goes by when I’m not thankful for that and to prove how effective and agreeable a decision that was, I’m going to share one tiny dollar sign with you.

$40

That’s the exact difference in net earnings BRG has collected since the partnership formed compared everything else before hand. Yep, in only seven months and a few days, the partnership has allowed us to make almost as much as it took in 2.5 years trying by myself. Which is why today’s lesson is always learn how to chew your humble pie and know when to turn to someone with better skills than you.

While I will admit the biggest difference was participating in the Bundle of Holding, no doubt about it, for otherwise that difference would be closer to $600 but even with individual downloads alone there are 667 more copies of Killshot products on people’s computers since the partnership than beforehand. Even if a large portion of that boost came from a charity bundle and not a dime into our coffers, that’s a significant number more gamers with opportunity to discover our work (and we were able to help out a family in dire times, making it well worth the extra dust in the wallet). In short, there are now 4,609 editions of Killshot around the world as of the end of 2015’s first half. All in all, this year’s turning out Broken. (Wait, does that sound right?)

Up And Coming? Why, ScreenPlay’s Playtest Edition, Of Course

ScreenPlay's cover revealed!The time has come to start filling the virtual shelves with more than just Killshot products. It’s time to start moving forward with our next game, ScreenPlay. At this time, I’m cracking away at a special Playtest Edition of the storytelling RPG system with plans to launch this sneak peak by Autumn of this year. And by Playtest Edition, I mean a glimpse at what the game is about with enough detail to break it out at your table (complete with advice for Directors and Writers crafting their own tales and an introductory, grim fantasy treatment called Ironbound) and incentives for readers and players alike to help fortify this game into something stronger than I could ever imagine. Think of Kickstarter-style rewards without having to shell out money and instead sharing your feedback. Details to come as they become available, so stay frosty on that by keeping an eye on our ScreenPlay page.

For now, that’s everything… oh, wait. There is one more thing I’d like to announce, something a little more personal and fitting to this section. There’s a new body here in the Broken Office and while his skills won’t be put to the test for many years to come, there’s a new member of the team here nonetheless.

11695033_10153422912910505_9116948232529806299_n

My son, Logan. And yes, his dice are already on order.

Sincerely,

The Warden
Proud Publisher and Papa
Broken Ruler Games