Uncovering Ironbound

The big day is now a little bit closer. And by “the big day,” we mean the moment when Ironbound is released to the world.

Choosing a cover for this introduction to ScreenPlay has not been easy. As a promotional product (that will be available in Pay What You Want pricing from DriveThruRPG), keeping costs to a reasonable – if not low – amount was key to making it successful without putting the entire product line at risk. While there is a lot of impressive stock art available today, it can be limited when your goal is to find a very succinct image suitable to a particular product. That’s why this gorgeous piece by Eric Lofgren (whose work can also be found in Numenera) truly leapt off the page and right onto Ironbound’s cover.

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But we still needed to do a little something with it for one vital reason: the Ironbound is prohibited from using magick and yet there is clearly a character using a magic staff to fight the undead. After a couple weeks going back and forth with ideas on how to make it work without breaking one of the cardinal laws in the fight against magick, it hit like a dump truck into a brick wall… text boxes. Text boxes providing descriptions of the current moment in this particular story, just as you would provide in the game.

Editing continues and layout has just begun, so be sure to check out the Ironbound page to learn more about this upcoming stand-alone version of ScreenPlay and keep your eyes open for its release in the next month-and-a-half.

ScreenPlay Video Journal #2: Editing, Layout & Rethinking Kickstarter Ideas

Closer and closer we get to bringing ScreenPlay to your game table, making it time for the next ScreenPlay Video Journal. Logan’s back to help make this video cuter (couldn’t hurt), but in all seriousness it’s time to get into the game’s progress, how Kickstarter’s recent influx of RPG projects has lead to a change in direction, the importance of stories like High Plains Samurai for ScreenPlay’s future, and how the Director Cut’s could help make backing these stories more than just a pre-order.

ScreenPlay Video Journal #1: ScreenPlay, Ironbound & Kickstarting It All

If a picture’s worth a thousand words, then a video must be like a million, right? As ScreenPlay moves closer and closer to its Kickstarter launch, The Warden has decided to start a regular series of video journals updating everyone from existing fans to curious onlookers what it’s all about and what to expect.

In this first entry, learn what makes ScreenPlay unique, how Ironbound will introduce everyone to how it works, and the Kickstarter campaign’s goal.

Talkin’ ScreenPlay: An Update From The ScreenPlayers Guild Community

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Use the #ScreenPlayRPG hashtag to help maintain the hype!

It’s been a couple of weeks since anything for the ScreenPlay playtest has graced this page and it’s not because everything’s gone quiet. Far from the truth, the finishing touches are going into Version 1.4 of The Rehearsal Edition with hopes to release it by early next week to everyone who downloaded this free PDF from DriveThruRPG and RPGNow.

600+ downloads later and we’ve collected a fantastic group of avid playtesters are not only giving this game a run for their money, they’re creating new stories, settings, and genres to play. Playtest surveys are still rolling in with two additional unlocked treatments putting it at over 100 pages. The shining crown of this playtesting is the activity going on in the ScreenPlayers Guild, our online G+ community. Here’s a sample of the most recent discussions and events.

  • Ironbound Play-By-Post: Already into its fourth scene, this rendition of ScreenPlay’s dark fantasy tale of witch hunters features Derya (the scout), Gareth (the blade), Drachen (the archanist), Philip (the shield bearer) and Lyonesse (their new commander). If you’re looking for an idea on what makes this game tick, be sure to check out the Ironbound PbP thread.
  • Necronomicon Stories: Based on an idea created by one of our playtesters, we’re experimenting with a Lovecraftian tale of monstrous terror… in the future! The ball has only begun to bounce on this upcoming story and with only two Writers currently signed up, there could be room for a couple more.
  • EscapeFromTheX_logo_CMYK_preview2Escape From The X: The third treatment recently unlocked from playtest surveys, this sci/fi-horror story takes place in Mystical Throne Entertainment’s Mercenary Breed. The short and sweet of it: mercenaries hired to deliver an alien prisoner to a secret installation find themselves desperately outnumbered when someone mysterious releases every inmate to wreck havoc and spill as much blood as possible. Look for it in Version 1.4 next week!
  • Optional Rules For Building Potentials: With many core mechanics locked down, some optional rules are being considered. Such as building your dice roll’s value based on the number of details you apply in a scene.
  • Kickstarting It Up A Notch: Finally, we’re also looking at Kickstarter to help elevate the finished version of this project. With playtest surveys averaging a score of 4.6 out of 5 and ideas bouncing around for a small product line built using ScreenPlay, all options are on the table right now.

This and more is taking place at the ScreenPlayers Guild. Join us and see what all the fuss is about before the cool kids see what we’re doing and want to make it a crowd.