ScreenPlay Video Journal #1: ScreenPlay, Ironbound & Kickstarting It All

If a picture’s worth a thousand words, then a video must be like a million, right? As ScreenPlay moves closer and closer to its Kickstarter launch, The Warden has decided to start a regular series of video journals updating everyone from existing fans to curious onlookers what it’s all about and what to expect.

In this first entry, learn what makes ScreenPlay unique, how Ironbound will introduce everyone to how it works, and the Kickstarter campaign’s goal.

Tick, Tock, Playtesters

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Use the #ScreenPlayRPG hashtag to help maintain the hype!

The ScreenPlay public playtest wraps up January 29th and this amazing ride is about to close. If you’ve already downloaded any of the existing versions of the game from DriveThruRPG or RPGNow and haven’t completed a Playtest Survey to collect your points, do it now for a chance to win free copies of the final product. Plus if you’re curious to see where ScreenPlay is headed next, be sure to join our G+ community and get an exclusive sneak peak at Version 1.5 (not available anywhere else!).

Like the headline say, tick, tock, tick, tock.

2015 In Review

If there’s one thing I’m a sucker for, it’s end-of-year reviews. 2015 has been a very uplifting year for the Ruler and the next one’s looking to be an explosion of awesome sauce. Once 2016 is underway, I’ll be doing a sales review and share it here, but for now WordPress has provided a breakdown of this site’s first year in operation.

Enjoy and Happy New Year to all of you! Keep your dice rolling.

Here’s an excerpt:

A San Francisco cable car holds 60 people. This blog was viewed about 1,600 times in 2015. If it were a cable car, it would take about 27 trips to carry that many people.

Click here to see the complete report.

(This post was written by The Warden,¬†creator and lead designer of ScreenPlay… actually he is the sole embodiment of Broken Ruler Games working with a team of talented freelancers to create games that break the rules.)

 

Talkin’ ScreenPlay: An Update From The ScreenPlayers Guild Community

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Use the #ScreenPlayRPG hashtag to help maintain the hype!

It’s been a couple of weeks since anything for the ScreenPlay playtest has graced this page and it’s not because everything’s gone quiet. Far from the truth, the finishing touches are going into Version 1.4 of The Rehearsal Edition with hopes to release it by early next week to everyone who downloaded this free PDF from DriveThruRPG and RPGNow.

600+ downloads later and we’ve collected a fantastic group of avid playtesters are not only giving this game a run for their money, they’re creating new stories, settings, and genres to play. Playtest surveys are still rolling in with two additional unlocked treatments putting it at over 100 pages. The shining crown of this playtesting is the activity going on in the ScreenPlayers Guild, our online G+ community. Here’s a sample of the most recent discussions and events.

  • Ironbound Play-By-Post: Already into its fourth scene, this rendition of ScreenPlay’s dark fantasy tale of witch hunters features Derya (the scout), Gareth (the blade), Drachen (the archanist), Philip (the shield bearer) and Lyonesse (their new commander). If you’re looking for an idea on what makes this game tick, be sure to check out the Ironbound PbP thread.
  • Necronomicon Stories: Based on an idea created by one of our playtesters, we’re experimenting with a Lovecraftian tale of monstrous terror… in the future! The ball has only begun to bounce on this upcoming story and with only two Writers currently signed up, there could be room for a couple more.
  • EscapeFromTheX_logo_CMYK_preview2Escape From The X: The third treatment recently unlocked from playtest surveys, this sci/fi-horror story takes place in Mystical Throne Entertainment’s Mercenary Breed. The short and sweet of it: mercenaries hired to deliver an alien prisoner to a secret installation find themselves desperately outnumbered when someone mysterious releases every inmate to wreck havoc and spill as much blood as possible. Look for it in Version 1.4 next week!
  • Optional Rules For Building Potentials: With many core mechanics locked down, some optional rules are being considered. Such as building your dice roll’s value based on the number of details you apply in a scene.
  • Kickstarting It Up A Notch: Finally, we’re also looking at Kickstarter to help elevate the finished version of this project. With playtest surveys averaging a score of 4.6 out of 5 and ideas bouncing around for a small product line built using ScreenPlay, all options are on the table right now.

This and more is taking place at the ScreenPlayers Guild. Join us and see what all the fuss is about before the cool kids see what we’re doing and want to make it a crowd.