Get Ready To Play: Release Dates For ScreenPlay and Ironbound

This past weekend, layout wrapped up for both the ScreenPlay core rulebook and the preview treatment/adventure, Ironbound, making it time to make our announcement official. So official they’re going up in big, BIG fonts.

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Ironbound goes on sale as a Pay-What-You-Want PDF release from DriveThruRPG/RPGNow on Monday, May 16th.

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The ScreenPlay core rulebook PDF goes on sale for $5 USD from DriveThruRPG/RPGNow on Monday, May 31st.

We’re also working on getting Print On Demand version of the ScreenPlay core rules ready for a projected launch in June 2016 and the wheels are in motion for the continuation of this new sage for BRG. Throughout the coming month, Broken Ruler Games and Mystical Throne Entertainment will begin the marketing campaign for both products and expect to see your copy of either or both PDFs later this month if you were a part of our Rehearsal Edition playtest.

To learn more about ScreenPlay and what you can expect, click here. Learn more about Ironbound and their fight against slingers of magick spells and invokers of summoning rituals here.

Coming Attractions: ScreenPlay’s Print On Demand Cover Preview

What the…?!! Has it really been a month since the last hint of life from BRG? Rest assured, everything is moving full steam ahead on both ScreenPlay and Ironbound with layout now complete and off for proofing with the former and layout beginning on the latter. Stay tuned for page previews in the near future. Speaking of previews, how about a look at the working file for the ScreenPlay POD cover?

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A working file screenshot of the ScreenPlay core rulebook print-on-demand cover. Artwork by Jeff Brown, Storn Cook, and Shaman’s Stockart.

The wheels continue to spin and this co-op storytelling game is currently on track for release in May 2016. What the…?!! That’s next month. Well, gotta run. These games don’t just make themselves, ya know.

Update (Monday, April 25th): Layout’s never done until the printer gets the file and seeing as that hasn’t happened yet, here’s an updatier version of the POD cover.

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This one converts the three full-colour images on the back cover and places them inside a strip of film (to match the interior pages) plus the text has been shortened and space left at the top for a review quote from either one of the Rehearsal Edition playtesters or a new review (if one arrives in a timely fashion). 

Uncovering Ironbound

The big day is now a little bit closer. And by “the big day,” we mean the moment when Ironbound is released to the world.

Choosing a cover for this introduction to ScreenPlay has not been easy. As a promotional product (that will be available in Pay What You Want pricing from DriveThruRPG), keeping costs to a reasonable – if not low – amount was key to making it successful without putting the entire product line at risk. While there is a lot of impressive stock art available today, it can be limited when your goal is to find a very succinct image suitable to a particular product. That’s why this gorgeous piece by Eric Lofgren (whose work can also be found in Numenera) truly leapt off the page and right onto Ironbound’s cover.

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But we still needed to do a little something with it for one vital reason: the Ironbound is prohibited from using magick and yet there is clearly a character using a magic staff to fight the undead. After a couple weeks going back and forth with ideas on how to make it work without breaking one of the cardinal laws in the fight against magick, it hit like a dump truck into a brick wall… text boxes. Text boxes providing descriptions of the current moment in this particular story, just as you would provide in the game.

Editing continues and layout has just begun, so be sure to check out the Ironbound page to learn more about this upcoming stand-alone version of ScreenPlay and keep your eyes open for its release in the next month-and-a-half.

ScreenPlay Video Journal #2: Editing, Layout & Rethinking Kickstarter Ideas

Closer and closer we get to bringing ScreenPlay to your game table, making it time for the next ScreenPlay Video Journal. Logan’s back to help make this video cuter (couldn’t hurt), but in all seriousness it’s time to get into the game’s progress, how Kickstarter’s recent influx of RPG projects has lead to a change in direction, the importance of stories like High Plains Samurai for ScreenPlay’s future, and how the Director Cut’s could help make backing these stories more than just a pre-order.