Wheels In Motion

ScreenPlay_logo_earlyWith only 12 days before the launch of ScreenPlay‘s Rehearsal Edition, it seemed a good time to update everyone on the state of things and where the playtest stands at this very moment.

First, the promotional wheels have begun to spin as the Warden (OK, me) spoke about the game and exposed his true feelings about Michael Fassbender on the Dr. Tom the Frog show.

As for the release itself, there are a couple of areas to explore and we’ll take a look at each of them individually.

The Playtest Itself

ScreenPlay‘s editor, Vincent Harper, has completed his edits for the current draft (version 1.1) and submitted revisions based on his suggestions and in response to some additional alpha testing conducted over the weekend. (To that end, big thanks to Matthew, Jake, Darina, Matlock, and Fraser for writing a great story of Ironbound: The Curse of the Scarab Witch at Capital Gaming Expo on Saturday. Your input and outcomes definitely helped create a sharper version for everyone to enjoy on the 20th.) There are a couple of mechanical aspects under review for different reasons and I’m debating leaving them in as optional rules or leaving them inserted with everything else to see how they hold up in beta playtesting. Decisions, decisions.

There’s also the matter of expanding the third act of the Rehearsal Edition, which is the advice chapter for Directors (or Gamemasters). Reading some comments, posts, and shares about this game has given me some concerns about whether the game will meet certain expectations and I want to make sure those expectations will be met. For example, quite a few people have compared the concept of the game to Primetime Adventures, a story game in which players develop a TV series and play out the story arcs of characters across an entire season. It’s a flattering comparison and while it may be personal last minute jitters, I want to make sure anyone who expects to find similar themes from that game will be happy. The mechanics of ScreenPlay focus on the storytelling and gameplay, but it’s the actions of the Director that make it cinematic. Once I know those tools are clearly delivered, I can breathe a sigh of relief.

The ScreenPlayers Guild

Discovering how Writers, Directors, and casual readers feel about the game is the key to a successful playtest and there will be two means of accessing that input. First, each draft of the Rehearsal Edition will include three surveys, one for the three levels of participation (reading the game or playing as a Writer or Director). Second, there will be an G+ community for everyone to get together and share their comments publicly, ask questions for myself and other players, hang out, maybe start up a play-by-post game. Either way, the ScreenPlayers Guild is a way to connect with other playtesters and I encourage anyone who’s thinking about giving this a whirl to sign up now and receive 1 bonus playtest point if you join before October 20th.

What’s a playtest point? I’m glad you asked.

Playtest Points

Simply asking nicely doesn’t always do the trick, not when there are so many different games to play and so many released on a weekly basis. What we needed was to offer an incentive and that’s where playtest points come in. Anyone who provides feedback on any of the various drafts or shares a link to a draft during these 16 weeks will earn playtest points. The more points you earn, the greater your reward will be at the end. Get your name listed as a playtester in the finished product, earn PDF copies, even unlock additional adventures to playtest. And the top five people will unlock free print copies of ScreenPlay: The Director’s Cut. While I had hoped to share the current point structure with everyone, there are still come adjustments underway and it’s probably best to wait until the Rehearsal Edition launch to see for yourself.

#ScreenPlayRPG

Maximizing the number of playtesters means spreading the word and that’s where we could use YOUR help. Hence the #ScreenPlayRPG hashtag. Anyone who shares a link, posts on their blog or Facebook page, tweets, or whatever will earn 1 playtest point. That’s enough to get you credit in the finished product alone. And we’d love to see your comments, video reviews, and podcasts about it. It’s all about passing it on to the next player.

The response to date has already been rewarding and has given us cause to tighten up a few screws to ensure this first playtest draft is as ready as possible, while still leaving room for flexibility and varied feedback. The clock is counting down and the suspense is building. Soon, it will be out in the world and I will have a stash of paper bags to hyperventilate in or jumping up and down for joy on the wing of a plane 10,000 feet in the air.

Learn To ScreenPlay: Complicating Matters

ScreenPlay: The Rehearsal Edition launches October 20, 2015.
ScreenPlay: The Rehearsal Edition launches October 20, 2015.

It’s been a week since ScreenPlay: The Rehearsal Edition was announced on this very site and the response has been very positive. Thanks to everyone who shared their eagerness and impatience. As we countdown to October 20th, how about a weekly tutorial on what you can expect when you begin to ScreenPlay?

(A quick note before we begin: any official terminology mentioned or introduced in this series will be highlighted in bold red text. That way you know it’s super-duper important. But not “bold red,” that has no bearing on the game whatsoever. Ok, so from hereon in. Promise.)

Before anyone thinks we’re talking about advanced rules for our upcoming storytelling RPG, let’s quash that concern. ScreenPlay is an easy-to-learn game; always has been, always will be. This is about the role of complications, those mechanical little caltrops making things harder for all types of characters in every story you can create.

Lesson #1: Complications

During the gradual building process of this game, complications went from an accessory to every dice roll to the sole purpose for the roll itself. If there’s any major difference between this game and many other tabletop RPGs on the market, it’s this: you do not roll dice to determine success or failure, you do so to determine if any complications take place. And if that peaks your interest, let’s see if we can make those eyebrows rise a little higher.

Whenever a Writer or Director describes a character attempting to complicate another character’s actions, a conflict roll is triggered. Not when someone is described spinning their 1967 Mustang into a 360 degree spin, kicking down a locked door, or jumping off the roof and grabbing hold of the fire escape halfway down. In ScreenPlay, your characters are supposed to be awesome. If the main character of a big budget movie tried any of these, would you expect them to lose control and wipe out in a ditch, break their foot, or hit the ground twenty stories below? Nope, and that’s why it won’t happen here. But if the local sheriff attempts the PITT maneuver, someone stands at the other side of the door to keep you from busting in, or gunmen on the rooftop try and blast your fingers off… well then, we’ve got a conflict roll to determine complications.

A complication is a forced condition, limitation, or effect placed on a character as the result of a conflict roll and can only be removed by using a number of descriptions within the scene.

When you roll dice, there is still the matter of success or failure, but only as it retains to complicating a description. Hitting or exceeding the Difficulty number (based on the chosen character you’re trying to complicate) allows you to screw them up. If the roll fails, you are unable to complicate the other character’s efforts and you even run the risk of having a complication placed on you as punishment. But it doesn’t end there because there are two types of complications: major and minor ones. Which applies? Simply consult that same dice roll and break it down according to even and odd numbers and one of four possibilities will occur.

Success With An Even Number: The describing character may choose to place a major complication on the target character.

Success With An Odd Number: The describing character may choose to place a minor complication on the target character.

Failure With An Even Number: No additional hindrances occur to the describing character.

Failure With An Odd Number: The describing character takes a minor complication.

Rolling odds vs. evens can be viewed like this: rolling even numbers are better, rolling odds not so much. Failing your conflict roll with an odd number is your worst possible result as it forces a minor complication on you while rolling even and succeeding provides the best possible result this game can offer.

Complications are loosely defined and fully intended to allow players freedom to devise whatever they can dream up to suit the situation. Obviously, the complete rules for ScreenPlay will have more to say on this than you’ll find here (this is a teaser, after all), but here’s what we can tell you about the two types of complications.

Major complications are those affecting a wide range of future descriptions for the remainder of the scene and inflict a -1 step penalty (reducing the dice type by one level, such as a d8 to a d6) unless the affected character uses two descriptions (the term for actions in ScreenPlay) for the sole purpose of addressing and “treating” the complication. For example, let’s assume someone receives the Busted Kneecap major complication. Until they remove it using two descriptions, any attempt that uses that kneecap will result in a -1 step penalty.

Minor complications temporarily prevent a character from using a resource, item, set piece, or anything else that can be accessed or applied to a description. Say someone receives the The Door Is Blocked minor complication; they cannot leave through that particular door until the minor complication is removed by a single description. Less of a hassle and not always a serious detriment, but it also depends on the scene’s goal. If you need to get through that door with a legion of trigger happy terrorists trying to put a hole in your skull, it becomes a big deal. Or it can be as simple as running out of ammo, requiring you to take time to reload. It all depends on the player who sticks it on you.

Next Week: Challenges

Is this the only way complications are dished out? Oh no, there’s an extra tool for Directors to ensure their Writers stay on their toes and we’ll get into that next week. (What? You didn’t think we’d trust all you Writers out there to describe your characters having a hard time, did you?)

ScreenPlay: The Rehearsal Edition Launches October 20th

ScreenPlay: The Rehearsal Edition launches October 20, 2015.
ScreenPlay: The Rehearsal Edition launches October 20, 2015.

After nearly two years of extensive building, de-construction, over-gluing, head-banging, and soul searching, the story of ScreenPlay is about to take its next step. And YOU can help make it even better.

On October 20th of this very year (2015, for the time capsule), Broken Ruler Games will release the absolutely free Rehearsal Edition of ScreenPlay – AKA the playtest edition. Resting at over 65 pages of everything you’ll need to play this storytelling RPG, the Rehearsal Edition will also reward those who help strengthen this game through their feedback. Details are still being hammered out, but what we can tell you is that this playtest edition of ScreenPlay will work very much like a Kickstarter except that instead of unlocking rewards based on how much money you contribute, you’ll earn rewards based on the amount and quality of feedback you provide.

In Version 1.1 of this edition, you’ll find…

  • Complete rules for telling your stories as a Writer (player) or a Director (GM), provided in alphabetical order for easy reference
  • Helpful guidelines for directing stories in ScreenPlay
  • Ironbound, a dark fantasy treatment (AKA adventure) for immediate use and a great introduction to the game

With eight weeks from now until the Rehearsal Edition launches, we’re going to be flooding this site with previews and behind-the-scenes analysis of how this game came to be. Stay tuned to this site or make it easy on yourself and follow us on Facebook, Twitter, or Google+ and get ready to tell your story like never before.