
If you’re reading this post immediately after it’s been published, there’s only one more week until you can stop reading about what ScreenPlay will be about and try it for yourself. But it’s even better if you’re reading this post AFTER publication because that means the wait will be even less or not at all. Patience is for suckers.
Stories are about more than pacing, action, drama, and more. Without characters, stories are nothing more than descriptions without meaning, actions without purpose, and tension without resolution. Characters are what make stories captivating and connect with the audience. Part of what latches us onto a character is their growth and development as people, whether they learn to overpower their enemies physically or their deepest fears. If a character remains the same at the end of a story as they were in the beginning, the audience loses interest in them and that is why such development remains an important part of ScreenPlay‘s characters too. But how?
So glad you asked. And even if you didn’t, this next instalment of Learn To ScreenPlay’s gonna talk about it anyway through milestones.
Developing A Character, Rewarding A Writer
The key to a successful story in ScreenPlay is moving the story forward by working together with your fellow Writers and the Director, using the material provided to create a logical and exciting tale of heroes, villains, and the people caught between their struggles. As Writers must tell the story through the eyes of their characters, it only makes sense for an experience system common in RPGs to reward players through the development of their characters as it relates to the story and for doing so co-operatively with their fellow players. Milestones are points awarded to Writers for not only playing the game and keeping the story moving, but for doing so in a unique and engaging fashion based on what they’ve created with their characters, be they leads or supporting.
Milestones are handed out by the Director at the end of a scene as they relate to its goals and character motivations, as well as excellent gameplay, use of descriptions, and anything else the Director feels made the scene a memorable experience. The guidelines for awarding milestones are fairly loose as this is a game built on improvisation, but many treatments that will be available in the Rehearsal Edition will showcase some examples for handing out milestones. For example, in the Tracking The Scarab Witch scene in Ironbound (a dark fantasy story of holy warriors tasked with slaying all warlocks and witches), Writers are awarded 1 milestone whenever they can describe their lead character(s) utilizing clues from the previous scene where local village children are killed or captured using the skills and traits established through each character’s potentials and their primary role.
While milestones are awarded in response to character descriptions, these little babies are handed to the Writer playing them. Regardless of which character earned them those milestones, Writers can redeem them for any character in their pool, even those later brought into their fold. The key is milestones are points handed out to the Writers to make their characters stronger and more prominent in the story.
Beefing Up The Heroes
Milestones can be spent over the course of the story to create one of two types of effects: immediate bonuses or long-term increases. To be specific, there are four ways milestones can be spent to improve the chances of survival for any character under a Writer’s control as they exist in Version 1.1 of the Rehearsal Edition.
Increased Maximum Stamina: A Writer can redeem 2 milestones to increase a character’s maximum Stamina by 1.
Conflict Re-Roll: A Writer can redeem 1 milestone to re-roll one of their conflict rolls immediately after it is rolled and before complications (if any) are applied. Whatever the new result, it must be honours and multiple milestones can be redeemed for the same conflict roll.
Step Bonus: A Writer can redeem 1 milestone to gain a one-time +1 step bonus for one of her characters. This must be redeemed on the same turn the step bonus is applied and can only be done once per scene.
Additional Resources: A Writer can redeem 3 milestones to permanently gain an additional resource slot for one of her characters.
Playtesting to date has revealed a lot of Writers plan to use their milestones to increase a lead character’s maximum Stamina, but the temptation to make that suddenly important conflict re-roll complicates this character growth. Which is exactly what they were intended for, but this point assignment is one of the key ingredients for moving forward with a public playtest. How quickly can characters grow in your average ScreenPlay? What is the average number of milestones awarded per scene? Per session? Per story? These are the answer we’re hoping players like YOU can help answer.
While there may be another class in this series of lectures we call Learn To ScreenPlay, this is the final lesson for now. There is only one other way you can learn about this game and that is to download the completely free, totally-up-your-own-discretion download of ScreenPlay: The Rehearsal Edition. In the meantime, we invite you to join in the ScreenPlayers Guild, a Google+ community dedicated to nothing but creating a discussion on what works, what doesn’t, and how to make it better. Hope to see you there.